An apple a day...
What is In Season?
In Season is a 2-4 player game aimed at teaching players all
about the growing patterns of fruits and vegetables in Ontario. The game is
educational and as such, is more straight-forward and less action-packed than
most games but it most certainly a quick and easy way to learn all about the
seasonal patterns of fruits and vegetables in Ontario.
The gameplay is simple and engaging, encouraging inter-player
activity and discussion about the various fruits and vegetables found on the many
cards provided with the game. Quite simple to pick up and play, ‘In Season’ is
a prototype which finds the joy in learning.
Game
Time
A typical game of ‘In Season’ can take anywhere from 15 minutes
to half an hour or even longer.
Contents
The game comes with 50 cards each of which present the player
with a vegetable and the season it is known to grow/flourish in. Since ‘In
Season’ is made to be a playing card game, this is all you will need to play…of
course don’t forget to bring your friends along!
Set-up
The deck of cards must be shuffled thoroughly and placed in a
pile face down on the table.
Rules
·
Each player begins with
4 cards.
·
A random player is
chosen to go first.
·
Steps in a turn:
o
The player must draw a card from the deck.
o
Now, the player must check to see if he/she has a complete set
(5 cards from the same month).
o
If the player has a set, they must place this down in front of
them for everyone to see. The set is considered complete.
o
Once a set is complete the player must pick up another 4 cards
and pass play to the next player on their left.
o
If the player has not achieved a full set after drawing a card
on his/her turn, he/she must pick a random card from another player's deck.
o
The player must now swap this card for another in their hand,
giving the swapped out card to the other player.
o
Once again, if a set is made, it is the responsibility of the
player to play that set and draw an additional 4 cards from the deck once more.
o
If no set is made, play passes on to the next player on the
left.
Game
Overview
A typical run-through of ‘In Season’ sees players swapping cards
and creating sets out of pure luck. Admittedly, there isn’t much strategy
involved in the gameplay except for that involved in the decision to give up a
certain card to another player. The goal of the game is to collect as many
different sets of fruits and vegetables as possible, thus making the game a
growing-cycle based collection game.
Each month of the year has a specific group of fruits and
vegetables which make up a set. Fruits and vegetables may even belong to more
than one set as certain plants grow through multiple time periods during the
year. This is meant to mirror the seasonal growth patterns of fruits and
vegetables in Ontario.
A month’s set is considered complete when a player holds the
necessary fruits and vegetables for that month. This means that if a player
collects 5 fruits and vegetables (including repeats) of a certain month, they
have, in essence, gained a set which adds to their successful completion of the
game. The player with the most sets by the end of the game, then, wins.
Any fruits and vegetables that may be part of a month’s set
correspond to the seasonal growing patterns of that fruit or vegetable.
Creative
Process
When mulling through ideas for a game that teaches people about
seasonal growth patterns in Ontario, none of us could imagine a fun game to be
made out of such a boring topic. No university student really cares about when fruits
and vegetables grow throughout the year. As long as they appear in
supermarkets, their growth patterns are of least concern. So how then were we
to take a topic that appeals to a different demographic and adapt it into a
game to appeal to people of all ages?
Well, what’s a game that is simple enough to pick up and play by
any one and can be explained in less than 2 minutes? We went with GO-FISH for
that answer and based our gameplay mechanics primarily around the core concepts
of this simple game that is well known all over the world and played by men and
women of all ages. We thoroughly researched which fruits and vegetables grew
around which time of year and made sure that we represented their growth
patterns accurately within our game.
Since the idea of the game was to teach people about fruits and
vegetables within Ontario and when they grow, we dumbed down our game and
stripped it to its bare essentials to make it as simple and entertaining as
possible. We came up with a clever name and created some fun cards to peak
players’ interests.
We had played around with the idea of a fruit and vegetable
based game of Solitaire where each fruit and vegetable would be placed in its
own column based on the month in which it grows. We decided to avoid this idea
due to the possible complexity and varying card types.
Conclusion
The purpose of our game was to teach people about the seasonal
patterns of fruits and vegetables in Ontario in an engaging manner. Though, I
admit, that our game might not be as entertaining, it does what it sets out to
do and is simple enough to be marketed to a wider demographic.
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